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Ui

UI Programming 1: Creation Process

·2132 words·11 mins
Introduction # So I’m working in UI again. I cut my game dev teeth in UI. I entered into the Empire of Sin project as an intern doing some tool work before moving on to a couple UI screens. Eventually I became the UI Systems owner, having to deal with multiple platform requirements, constant iteration and rework, and just about struggling to keep up while learning on the go.

The UI Programmer

·986 words·5 mins
Overview # The UI Programmer works closely with Design and UI Artists, and is responsible for any and all user interfaces seen in the game. This can include, Start Screen and start game flow Settings Screens The Player HUD Weapon reticules Enemy, Item Indicators Inventory Screens Minimaps Quest/Mission logs And any other screens or widgets you can think of.