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Games

  1. Age of Bhaarat

    Tara Gaming Ltd 2026 - Present

    Announced

    Senior UI Programmer for Age of Bhaarat developed in Unreal Engine 5. Contributed to the creation of UI management screens throughout the game. Developed processes for reducing UI iteration time and reducing reliance on Gameplay code. Set up Automated UI Performance Profiling for the game.
  2. Unannounced John Romero FPS

    Romero Games Ltd 2022 - 2025

    Unreleased

    Senior Gameplay Programmer for project developed in Unreal Engine 5 targeting multiple platforms. Contributed to multiple areas of the game including Boss Encounters, Cinematic Tool support, Player Animation, Dismemberment, and Accessibility Features. Part of the 6 person team developing the initial publisher demo and saw the project up until the studio lost funding.
  3. DLC: Make It Count

    Romero Games Ltd 2020 - 2021

    XBox One | PS4 | Switch | PC | Mac

    UI/Gameplay Programmer for Empire of Sin DLC developed in Unity 3D using C# and Lua. UI Owner and Contributor to multiple systems, including Dialogue, Empire AI, Inventory, Crew Management, Diplomacy, Trade, and Building Management.
  4. Empire of Sin

    Romero Games Ltd 2017 - 2020

    XBox One | PS4 | Switch | PC | Mac

    UI/Gameplay Programmer for strategy RPG developed in Unity 3D using C# and Lua. UI Owner and Contributor to multiple systems, including Dialogue, Empire AI, Inventory, Crew Management, Diplomacy, Trade, and Building Management. Saw the project from concept through to release while simultaneously finishing the last 2 years of my bachelor's degree.
  5. Gunman Taco Truck

    Romero Games Ltd 2016

    PC | Mac | iOS | Android

    Intern Programmer/Artist for Roguelike Shooting and Cooking game developed in CoronaSDK (Now Solar2D) using lua. Contributed to end game functionality and additional sprite assets.