Games
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Age of Bhaarat
Tara Gaming Ltd 2026 - Present
Announced
Senior UI Programmer for Age of Bhaarat developed in Unreal Engine 5. Contributed to the creation of UI management screens throughout the game. Developed processes for reducing UI iteration time and reducing reliance on Gameplay code. Set up Automated UI Performance Profiling for the game. -
Unannounced John Romero FPS
Romero Games Ltd 2022 - 2025
Unreleased
Senior Gameplay Programmer for project developed in Unreal Engine 5 targeting multiple platforms. Contributed to multiple areas of the game including Boss Encounters, Cinematic Tool support, Player Animation, Dismemberment, and Accessibility Features. Part of the 6 person team developing the initial publisher demo and saw the project up until the studio lost funding. -
DLC: Make It Count
Romero Games Ltd 2020 - 2021
XBox One | PS4 | Switch | PC | Mac
UI/Gameplay Programmer for Empire of Sin DLC developed in Unity 3D using C# and Lua. UI Owner and Contributor to multiple systems, including Dialogue, Empire AI, Inventory, Crew Management, Diplomacy, Trade, and Building Management. -
Empire of Sin
Romero Games Ltd 2017 - 2020
XBox One | PS4 | Switch | PC | Mac
UI/Gameplay Programmer for strategy RPG developed in Unity 3D using C# and Lua. UI Owner and Contributor to multiple systems, including Dialogue, Empire AI, Inventory, Crew Management, Diplomacy, Trade, and Building Management. Saw the project from concept through to release while simultaneously finishing the last 2 years of my bachelor's degree. -
Gunman Taco Truck
Romero Games Ltd 2016
PC | Mac | iOS | Android
Intern Programmer/Artist for Roguelike Shooting and Cooking game developed in CoronaSDK (Now Solar2D) using lua. Contributed to end game functionality and additional sprite assets.