Games
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Unannounced John Romero FPS
Romero Games 2022 - 2025
Unreleased
Senior Gameplay Programmer for project developed in Unreal Engine 5 targeting multiple platforms. Contributed to multiple areas of the game including Boss Encounters, Cinematic Tool support, Player Animation, Dismemberment, and Accessibility Features. Part of the 6 person team developing the initial publisher demo and saw the project up until the studio lost funding. -
DLC: Make It Count
Romero Games 2020 - 2021
XBox One | PS4 | Switch | PC | Mac
UI/Gameplay Programmer for Empire of Sin DLC developed in Unity 3D using C# and Lua. UI Owner and Contributor to multiple systems, including Dialogue, Empire AI, Inventory, Crew Management, Diplomacy, Trade, and Building Management. -
Empire of Sin
Romero Games 2017 - 2020
XBox One | PS4 | Switch | PC | Mac
UI/Gameplay Programmer for strategy RPG developed in Unity 3D using C# and Lua. UI Owner and Contributor to multiple systems, including Dialogue, Empire AI, Inventory, Crew Management, Diplomacy, Trade, and Building Management. Saw the project from concept through to release while simultaneously finishing the last 2 years of my bachelor's degree. -
Gunman Taco Truck
Romero Games 2016
PC | Mac | iOS | Android
Intern Programmer/Artist for Roguelike Shooting and Cooking game developed in CoronaSDK (Now Solar2D) using lua. Contributed to end game functionality and additional sprite assets.