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    <title>Tools on Dave Ryley | Game Developer</title>
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    <description>Recent content in Tools on Dave Ryley | Game Developer</description>
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    <copyright>© 2026 Dave Ryley</copyright>
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      <title>The Tools Programmer</title>
      <link>https://www.daveryley.com/posts/dev-roles-09-tools-programmer/</link>
      <pubDate>Fri, 27 Mar 2026 13:48:07 +0000</pubDate>
      
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      <description>&lt;h2 class=&#34;relative group&#34;&gt;Overview&#xA;    &lt;div id=&#34;overview&#34; class=&#34;anchor&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;span&#xA;        class=&#34;absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none&#34;&gt;&#xA;        &lt;a class=&#34;text-primary-300 dark:text-neutral-700 !no-underline&#34; href=&#34;#overview&#34; aria-label=&#34;Anchor&#34;&gt;#&lt;/a&gt;&#xA;    &lt;/span&gt;&#xA;    &#xA;&lt;/h2&gt;&#xA;&lt;p&gt;The Tools Programmer &lt;strong&gt;builds the tools that the artists, writers, and designers use to build the game.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Wait, doesn&amp;rsquo;t the game engine already do that for you? Well, yes and no. A Game Engine is a suite of tools that covers the basics of what you should need when building a game, but its impossible to make a set of tools that are tailored to suit every game being developed, and that&amp;rsquo;s where the tools programmer comes in.&lt;/p&gt;</description>
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      <title>Sequencer Image Track</title>
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      <pubDate>Sat, 28 Feb 2026 13:14:52 +0000</pubDate>
      
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      <description>A tool for creating a sequencer image track in unreal engine for storyboarding</description>
      
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