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    <title>Joseph-Greaney on Dave Ryley | Game Developer</title>
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      <title>The Audio Programmer</title>
      <link>https://www.daveryley.com/posts/dev-roles-05-audio-programmer/</link>
      <pubDate>Thu, 19 Mar 2026 11:31:07 +0000</pubDate>
      
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      <description>&lt;p&gt;&lt;em&gt;For advice on this role I reached out to Joseph Greaney, Senior Audio Programmer at Black Shamrock. The following is his insight and advice on Audio Programming for Games.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2 class=&#34;relative group&#34;&gt;What is a Game Audio Programmer?&#xA;    &lt;div id=&#34;what-is-a-game-audio-programmer&#34; class=&#34;anchor&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;span&#xA;        class=&#34;absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none&#34;&gt;&#xA;        &lt;a class=&#34;text-primary-300 dark:text-neutral-700 !no-underline&#34; href=&#34;#what-is-a-game-audio-programmer&#34; aria-label=&#34;Anchor&#34;&gt;#&lt;/a&gt;&#xA;    &lt;/span&gt;&#xA;    &#xA;&lt;/h2&gt;&#xA;&lt;p&gt;When a sound plays we need to know &amp;ldquo;What Why When Where and How?&amp;rdquo;&lt;/p&gt;&#xA;&lt;p&gt;A sound designer might say, &amp;ldquo;A splash sound plays at the player&amp;rsquo;s foot when they step into a puddle.&amp;rdquo; Our job is to make sure it works as expected.&lt;/p&gt;</description>
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