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    <title>John-Okane on Dave Ryley | Game Developer</title>
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    <copyright>© 2026 Dave Ryley</copyright>
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      <title>The Animation Programmer</title>
      <link>https://www.daveryley.com/posts/dev-roles-08-animation-programmer/</link>
      <pubDate>Fri, 27 Mar 2026 13:27:07 +0000</pubDate>
      
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      <description>&lt;p&gt;&lt;em&gt;The following is primarily input and advice from John O&amp;rsquo;Kane, a principal software engineer with years of animation programming experience, with my contributions sprinkled throughout. Enjoy.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2 class=&#34;relative group&#34;&gt;Overview&#xA;    &lt;div id=&#34;overview&#34; class=&#34;anchor&#34;&gt;&lt;/div&gt;&#xA;    &#xA;    &lt;span&#xA;        class=&#34;absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none&#34;&gt;&#xA;        &lt;a class=&#34;text-primary-300 dark:text-neutral-700 !no-underline&#34; href=&#34;#overview&#34; aria-label=&#34;Anchor&#34;&gt;#&lt;/a&gt;&#xA;    &lt;/span&gt;&#xA;    &#xA;&lt;/h2&gt;&#xA;&lt;p&gt;An animation programmer&amp;rsquo;s primary role is to take a character (or object) design and provide the code and systems that will bring it to life.&lt;/p&gt;&#xA;&lt;p&gt;This means a lot of talking with everyone involved:&lt;/p&gt;</description>
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